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--/ Microsoft Flight Simulator /--
Microsoft Flight Simulator (often abbreviated as MSFS or FS) is a series of amateur flight simulator programs for Microsoft Windows operating systems, and earlier for MS-DOS and Classic Mac OS. It is one of the longest-running, best-known, and most comprehensive home flight simulator programs on the market. It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other largely business-oriented software. At 38 years old, it is the longest-running software product line for Microsoft, predating Windows by three years. Microsoft Flight Simulator is one of the longest-running PC video game series of all time.
Bruce Artwick began the development of Flight Simulator in 1977. His company, Sublogic, initially distributed it for various personal computers. In 1981, Artwick was approached by Microsoft's Alan M. Boyd who was interested in creating a "definitive game" that would graphically demonstrate the difference between older 8-bit computers, such as the Apple II, and the new 16-bit computers, such as the IBM PC, still in development. In 1982, Artwick's company licensed a version of Flight Simulator for the IBM PC to Microsoft, which marketed it as Microsoft Flight Simulator 1.00.
In 2009, Microsoft closed down Aces Game Studio, which was the department responsible for creating and maintaining the Flight Simulator series. In 2014, Microsoft's rights were granted Dovetail Games to port the Gold Edition of Microsoft's Flight Simulator X to Steam and publish Flight Simulator X: Steam Edition.
Microsoft announced a new installment at E3 in 2019, simply titled Microsoft Flight Simulator, to be released initially on PC and ported over to the Xbox Series X at a later date. It was released on August 18, 2020, on PC. The Xbox edition was released on July 27, 2021.
On July 12, 2020, Microsoft opened up preorders and announced that Microsoft Flight Simulator for PC will be available on August 18, 2020. The company announced three different versions of the title – standard, deluxe, and premium deluxe, each providing an incremental set of gameplay features, including airports, and airplanes to choose from.
Microsoft Flight Simulator is pretty, but how realistic is it?
While undeniably ground-breaking achievement, it comes with a whole set of downsides. One of them is that, well, AI is an AI, and while it can achieve some impressive calculating, its perception, and - more importantly - ability to interpret things still lags behind humans. That’s how some cities ended up with skyscrapers where there were none and indescribable monstrosities instead of trees and cars on the street.
While glitches can be infuriating and amusing at the same time, a whole other set of problems was created by the game's performance issues. For ones it crashed, for others it lagged, for third ones the download took countless hours. And it was supposed to take long, as the MSFS weighs a hefty 91 GB, all downloaded while in-game. One of the most popular game distribution services, Steam, allows a refund if the game has been played for less than two hours, but for many those hours passed before they were able to even start playing.
So, disgruntled games went on to give purposefully bad reviews, bringing down the game’s near-perfect rating, compiled by awe-struck critics and other people who were able to play the game before the release. But this has nothing to do with the game's quality, and does not even begin to answer the question, how well does the new MSFS simulate real flight.